VOXKART RACING
An explosive cyber-arcade combat racer engineered from scratch with real-time deformable voxel physics.
4K Trailer
3-Tier Drift
Voxel Combat
Circuit Race
VOXKART: TACTICAL DRIFT & DESTRUCTIBLE COMBAT CIRCUIT
Step into pure arcade adrenaline. VoxKart combines precision drift physics with real-time deformable octree voxel tracks. Blast through cyber-lit metropolis speedways, master 3-tier plasma power-slides, deploy kinetic defense shields, and dominate rival racers with devastating homing missiles.
Night Metropolis: Cyber Skyline Circuit
High-velocity urban sprint through towering neon skyscrapers, volumetric bloom lighting, and wet asphalt reflections.
Apex Drift: 3-Tier Nitrous Boost
Triple-stage counter-steer drift system charging kinetic sparks for explosive straightaway nitrous burst acceleration.
Voxel Impact: Deformable Track & Chassis
Dynamic octree track cratering, crumbling barrier walls, and real-time kart chassis dismemberment physics.
Combat Arena: Kinetic Shields & Missiles
Deployable 360-degree plasma forcefields intercepting homing missiles, barrier hazards, and aggressive rival rams.
PROPRIETARY VOXEL ENGINE
Built solo from the ground up for maximum visual fidelity and ultra-low latency.
120 FPS WebGL Physics
High-frequency deterministic physics solver utilizing raycast multi-link suspension, dynamic tire friction curves, aerodynamic downforce, and sub-millisecond input response.
Octree Mesh Deformation
Dynamic hierarchical octree spatial partitioning enables real-time destruction, hull fragmentation, and voxel particle dismemberment without GPU memory spikes.
Real-Time Telemetry
Custom GLSL post-processing pipeline featuring adaptive Unreal bloom, volumetric lighting cones, motion blur, and a sub-millisecond digital HUD telemetry suite.
4K SCREENSHOT GALLERY
Direct captures from real-time dynamic lighting runs. Click any screenshot to open the 4K Lightbox.
NELSON RIOS PEREZ
"As a solo developer, my mission is to deliver pure kinetic velocity and unforgettable arcade thrills without publisher bloat. Every line of code, every voxel model, and every physics calculation is built with relentless dedication to gameplay feel."
Nelson Rios Perez is an independent game architect, systems programmer, and technical artist creating high-octane indie titles with bespoke voxel physics technology.
Operating as a true solo developer under Visionary Gaming Studio, Nelson designs and engineers every layer of production: custom physics engines, GLSL rendering shaders, Blender 3D voxel models, procedural audio synthesis, UI/UX, and multi-platform publishing.
SOLO DEVELOPER TECH STACK
UPCOMING STUDIO PIPELINE
PROJECT CHIMERA
ACTIVE ALPHATactical cyber-espionage stealth action featuring dynamic volumetric shadows, non-linear infiltration routes, and procedural voxel cover destruction.
AEROBLITZ: KINETIC STRIKE
COMING 2027High-G Anti-Grav combat arena racing with 6DOF flight physics through 360-degree magnetic tubular circuits and modular railguns.
JOIN THE ALPHA PILOT GRID
Sign up for closed Steam, Android, and iOS Alpha keys, playtest invitations, and direct dev updates.